Anvil Trap

"Summons an anvil above your enemy's head, crushing them and dealing heavy damage!"

Description
The anvil trap is a trap in Gotcha!

It can be purchased from the shop for 750 coins. When activated, the player is squashed by an anvil, dealing 75 damage and preventing them from jumping. The anvil trap has a placement limit of 2.

Keep in mind that it takes 1-2 seconds for the anvil to fall on the player, so if you place it too close to the goal, it won't hit the player until after they score a goal.

Weapons
Sword - The sword does 55 damage, so a hit from the sword after stepping in an anvil trap can kill a player.

Mallet - The mallet does 70 damage, so a hit from the mallet after stepping in an anvil trap can kill a player.

Festive Bat - The Festive Bat does 40 damage, so a hit from the Festive Bat after stepping in an anvil trap can kill a player.

Snowball Cannon - The Snowball Cannon does 30 damage, so a hit from the Snowball Cannon after stepping in an anvil trap can kill a player. However, it may be difficult to hit the player with the cannon because of the "squashed" effect caused by the anvil trap.

Traps
Bomb - The bomb trap deals 50 damage, so placing a bomb trap next to an anvil trap can kill a player.

Spike - The spike trap does 30 damage, so an anvil trap in front of a spike trap can kill a player.

Poison - The poison trap does 30 damage per second, so as long as the player steps in the poison cloud for at least 1 second, they will be killed. Remember that the poison does damage over time and be careful not to place this combo too close to the goal.

Disco - The disco trap stuns the player and deals 50 damage. If you place an anvil trap in front of a disco trap, you can guarantee that the anvil hits the player before they reach the goal and the blast from the disco trap will kill the player.

Maps
On the maps The Sewers and Escape Spring Glove Obby, the anvil trap can be placed on areas with parkour. Since it prevents the player from jumping, the player might walk off of the parkour. It is possible that the anvil does not hit the player until after they jump, but the anvil spawns on top of the player, so jumping will let the anvil hit the player quicker.